D3D12 Renderer

The Project

This renderer was made for a school project where we were making a “game engine”. I focused on graphics while the other team members worked on gameplay, engine and tools. The screen shots however only show my own work.


  • Physically Based Rendering.
  • Skeletal Animations
  • Tiled Based Deferred Shading
  • Shadow Mapping
  • Screen Space Ambient Occlusion
  • HDR
  • Bloom
  • CPU & GPU profiler (With ImGui)
  • Universal Windows Platform.