- My Role: Programming Lead & Gameplay Programmer
- Client: Breda University
- Team Size: 14
- Platforms: PC
- Production Time: 7 weeks
- Tech: C++, Unreal Engine
Planet Blitz is a top-down bullet hell game, full of high-paced action and anticipation. The player plays as a Nature Spirit, who is tasked with defending all of the inhabitants of the forest from harm as alien robot forces invade. Defending all of the diverse towns against all of the different enemy waves is key to both your own and the forest’s survival.
I implemented the physics system for the game, player movement and shooting mechanics. I also worked on the UI/UX experience.