Putting real-time global illumination into the hands of our users and developers has been transformative. Anyone can create great-looking content by simply moving objects around. Worlds cobbled together by quickly kitbashing can feel solid and cohesive. Models with quite different styles fit well together, encouraging creative experimentation.
For now, we’re keeping the production renderer closed-source, but we will continue to share code and cross-pollinate ideas with kajiya and the larger open source Rust graphics ecosystem. If you are an experienced graphics programmer, and being part of this sounds like fun, we might have a job just for you.
Continue reading the blog post here!