Mesh Shaders
This project demo's mesh shaders introduced by NVIDIA's Turing Architecture and is used for research purposes. To accompany this project I've written a research paper on the topic of mesh shaders where I compare traditional techniques with their mesh shading equivalent.
Many of the techniques used in this project are outdated and quite inefficient.
Features
- Mesh Shading Pipeline
- Cook-Torrance Microfacet Specular BRDF
- Burley Diffuse BRDF
- Clear Coat Materials
- Anisotropic Materials
- Approximated Subsurface Scattering Materials
- Deferred Rendering
- Normal and Ambient Occlusion Mapping
- High Dynamic Range Tonemapping
- Image-Based Lighting
- RTX Path Tracing
Screenshots