This is the steam page.
I worked on this game for about 3 months after another project got cancelled. I mainly worked on gameplay features like the mission logic, Several iterations of the mini map and things related to UI/UX, bug fixing and the E3 demo.
I learned a lot about how small companies like Team6 operate, How working with publishers works related to deadlines and the E3 demo for example. I also got to interview a programmer for a job opening related to Road Rage which was very interesting. Especially when discussing the candidate with the lead developer afterwards I learned a lot about the reviewing process.
Even though the game was not well received by reviewers and gamers I am still proud of it.