Wisp Renderer


Wisp is a general purpose high level rendering library. Specially made for real time raytracing with NVIDIA RTX graphics cards. Made by a group of students from Breda University of Applied Sciences specializing in graphics programming.

This renderer integrates with Autodesk Maya to replace its viewport with a real time raytraced viewport. The plugin is available here.

Features

Awards

We got listed by NVIDIA in their worlds top 40 3D applications with RTX integration!

Check it out here!

My Work

I wrote the core of the renderer, raytracing backend, deferred renderer, HBAO+, Ansel integration, path traced pipeline, global illumination and raytracing mip level generation. As the technology a big part of my job was to fix bugs, work on optimizations and make decisions on how features should be implemented.

As a tech lead I also made sure the code was of a good quality by doing regular code reviews and that team was working efficiently.

Trailer

Screenshots